MakeHuman

Design humanoid characters in 3D
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MakeHuman Ranking & Summary

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  • Rating:
  • License:
  • GPL v3
  • Price:
  • FREE
  • Publisher Name:
  • MHteam
  • Publisher web site:
  • http://www.makehuman.org

MakeHuman Tags


MakeHuman Description

Design humanoid characters in 3D MakeHuman is an open source and 100% free, innovative and professional software for the modelling of 3-Dimensional humanoid characters. Features that make this software unique include a new, highly intuitive GUI and a high quality mesh, optimized to work in subdivision surface mode (for example, Zbrush).Using MakeHuman, a photorealistic character can be modeled in less than 2 minutes; MakeHuman is released under an Open Source Licence (GPL3.0) , and is available for Windows, Mac OS X and Linux.What is Open Source?Open source software is software where the source code--the language programmers use to make computers do their jobs--is available to everyone. Anyone can see how the code works and can change it if they want to make it work differently. The opposite of open source is closed source, where the source is not available to everyone. Open Source is better than Free software, because free software is closed source, and can be easily moved to commercial software, Open Source software will be free forever.The New GUIThe new GUI incorporates modelling controls based upon Ethnicity, Gender, Age, Muscle Tone and Body Mass. The full release will also provide features to enable you to model individual anatomical features using controls that are more standardised than they were in the 2007 release candidate. The full release will support the posing of figures. The current Pre-Alpha release supports the export of modelled and posed figures for input into a very wide variety of other modelling and rendering applications. The export capabilities will be further expanded with the full release.This GUI incorporates a small number of standardised 'intelligent' tools designed to minimise the learning curve for new users while providing powerful features to enable all users to rapidly model a character that meets their needs. Knowledge has been built into the tools so that, for example, if a female figure is being modelled (as defined by the Gender tool), then any body mass added to the model will accumulate fat in those areas of the body where a woman typically accumulates fat.The meshAll MakeHuman humanoid figures are based on a single, highly optimized, light and professional mesh. Modelling of the mesh is performed by deforming the mesh rather than altering its topology. The mesh has been through a series of iterations to improve the structure so that deformations can be realistically applied while maintaining a low polygon count to minimise processing overheads. The mesh supports subdivision to enable higher density, smoothed meshes to be exported for high quality rendering.A considerable number of mesh deformation targets have been created by artists to provide you with a large number of realistic starting points from which to model particular ethnic, gender, age and body mass figures of your own design.


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