POWDER

POWDER is a roguelike game.
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POWDER Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Price:
  • FREE
  • Publisher Name:
  • Jeff Lait
  • Publisher web site:
  • http://www.zincland.com/powder/

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POWDER Description

POWDER is a roguelike game. To understand POWDER, you should first understand Roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list.Here are some key features of "POWDER":· Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)· Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.· Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.· Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.· Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons.· Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.Requirements:· SDLWhat's New in This Release:· Besides the normal bugfixes and small polish features, the new Earth Hammer and dress codes for Necromancers and Barbarians were added. What's New in This Release: · Further Makefile clean up, using $(RM) and other niceties. · Applied WinCE compatibility patches. · Ibson the Grey's tileset is now built into the SDL builds of POWDER rather than requiring you to use the From Disk... option. (It is not in the DS, GBA, WINCE versions) · Unique monsters have a ! badge to distinguish them before you engage in battle. · When fully charged spells will get a yellow glow so you can tell 99% charge from fully ready. · Tameness should no longer expire while you still live. · Tame creatures whose masters die will go wild after five turns and be also confused. You now have a good reason to go after the leaders of rooms first. · Kobold Assassins can inflict bleeding wounds, as was always intended. · Radius of the burst when bottles break is dependent on curse/blessed status. · Poisoned smoke potions are more useful. · Smashing potions will interact with existing smoke. · Tridude on the keyboard is now a proper tridude. · Artifacts have an overlay to distinguish them and are always above mundane items in piles · New POWDER icon. · Crash when you load the game on a level with more than 32 active smoke tiles fixed. · Iron Golems and Stone Golems have the proper second attack, and hence hit much harder. · Spells and skills are listed even if you are amnesic in character dumps. · Vampire bats should ignore bloodless targets. · Vampire bats gain food when they suck blood. · Creatures will be more careful in what they eat, especially familiars. · Being poisoned by something more powerful will properly clear the weaker poison.


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