Savage 2: A Tortured Soul

Savage 2: A Tortured Soul is a Massively Multiplayer Online FPS with RTS elements.
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Savage 2: A Tortured Soul Ranking & Summary

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  • Rating:
  • License:
  • Free To Use But Rest...
  • Price:
  • USD 9.99 | BUY the full version
  • Publisher Name:
  • S2 Games
  • Publisher web site:
  • http://savage2.s2games.com/main.php

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Savage 2: A Tortured Soul Description

Savage 2: A Tortured Soul is a Massively Multiplayer Online FPS with RTS elements. Savage 2: A Tortured Soul is a Massively Multiplayer Online FPS with RTS elements.A Tortured Soul is a fantasy and science-fiction themed computer game that combines elements of the first-person shooter, real-time strategy, and action role-playing game genres. It is the sequel to Savage: The Battle for Newerth and was officially released on January 16, 2008.GametypePlayers can choose between two factions: the Legion of Man or the Beast Horde. The initial launch of Savage 2 will feature the Conquer game type. This game is won by destroying the enemy's command center - which is either a stronghold or a lair. Each team elects one commander - which views the world top down - that should build defenses and upgrades to support his team. The other players of his team pick a class - which can be changed later - and scout for enemies and rescources.The only real rescource is gold, which can be gathered from gold mines. These mines are vital for each team since they are the only way to build defenses and pay the upkeep.Another task of the commander is to build garrisons or sub lairs, these serve as an additional spawn point - besides the command center. Good position and defense of these structures is essential: a well placed sneak garrison can give a team a huge advantage.After the base is setup, the commander should give order to his team members and use a wide array of buffs and debufs.There will be a map editor available, which will allow for scripts and events and all sorts of things so players can create their own game types.ExperienceEach player and each team as a whole gains experience and levels. Experience is gained from defending structures and siege, killing NPCs and enemies, building and repairing structures, healing and resurrecting fallen breatheren. Both teams and players have a level 10 max. As levels are gained a player has the ability to add 3 percentage points to their characters attributes: health, regeneration, mana, damage, and armor. The team commander also has the ability to add attribute bonuses which affect each player on the team. There is a cap of 20% bonus for any given category and a maximum of 30 percentage points total. This means that it is a nice advantage but that skill is still the most important aspect of winning a skirmish.There is also overall account experience and an account level. This is simply a meter to show how much you've played and how well you play. It does not offer any specific advantages to a level 50 account over a level 10 account. The higher level simply signifies longer playing period and / or more skill and effectiveness in game.Unit typesNon-siege classes have 1 melee weapon, at least 1 ranged weapon and at least 3 abilities. Additionally, all units have 9 stats: health, health regeneration, mana, mana regeneration, stamina, stamina regeneration, armor rating, speed and unit cost.Players can switch classes when they die or when they enter their stronghold, their lair, a garrison or a sub lair.Several units can only be used once a corresponding structure is built. Additionally, human units need an armory in order to use their second ranged attack.Each unit has his own function and possesses a unique play style. Limitations: · You have the option of playing Savage 2 for free, or upgrading to a Prime account for just $9.99! What's New in This Release: Team Manager Panel (new): · The Team Manager panel allows commanders to more easily view the status of their team, and also provides some additional controls. · Visible information: Squad (by color), class, health, mana, name, officer status, inventory items, gold, souls, level, buffs, and debuffs. · Can select/move the camera to a player (same as the top-left squad displays). · Player swap (can move players around from squad to squad and even promote/demote officers by moving players around). · Can give teammates gold from the team gold pool (there will be limitations on this feature to prevent abuse, and they will be tweaked/modified as necessary to prevent abuse). Players are notified when the commander gives a player gold. VOIP (new/complete overhaul): Configurable Features: · Test mic level (with visual indicator). · Voice chat volume (the volume of chat from other players) · Microphone volume (your input/record volume for your mic) · Auto sound dampen (automatically turn down other game sounds when someone is talking can be turned off, or maxxed out for no sounds while people are talking) · Microphone boost (toggle) · Disable voice chat · Push to talk/voice activation toggle · Voice activation record sensitivity · Mic off time Used for voice activation: the amount of time that the voice level has to be below the activation level before it stops recording. · Select input device · Auto gain control All voice chat volume is automatically adjusted (to a limited extent) to keep everyone around the same volume level Other notes: · The voice chat currently is audible for all players on your team. · Players can be selectively muted (players remain muted until you un-mute them or restart Savage 2). User Interface: · Hovering over structure icons as a commander or builder/conjurer will show an additional tooltip with icons for the units, weapons, abilities, and items that the structure unlocks. · Added "Team" and "Enemy" over the stronghold/lair health indicators at the top of the screen (both commander and player). · Added a significant amount of new commander tooltips, explaining various interface elements and features. · Miscellaneous other interface adjustments (primarily to facilitate the inclusion of VOIP and the Team Manager). · Added monkit icon (Thanks, Eaxs!). · The full ISO-8859-1 character set (unicode characters up to U+00ff) is now available for use in the game interface. Existing Map Polish: · Deadlock: Cleaned up texture seams, rough/jaggy terrain, fixed some map exploits. Visually clarified an area that should not be accessible. · Morning: Cleaned up some texture seams, missing textures, jaggy areas, and adjusted a couple of trees with visible roots. Fixed some foliage and replaced the water with the updated water model. Moved some trees so players are less likely to get stuck. Modified some blockers to prevent players from getting to areas that should not be accessible. Fixed some floating objects, and blocked off areas where players aren't supposed to be/tightened blockers to reduce wallriding. · Bunker: Cleaned up some texture seams. Painted blockers under the fences in front of the stronghold/lair to prevent ranged siege from firing from outside the base areas (cleans up steambuchet issue). · Hellpeak: Cleaned up a lot of texture seams. · Hiddenvillage: Cleaned up a ton of texture seams. Fixed some foliage issues. Lessened some of the harsher black coloring near rocks/arches. · Storm: Cleaned up texture seams, fixed some places where players can get stuck behind rocks. Modified blockers so that it's harder to get into places where players are not meant to be. · Moonlight: Fixed floating objects, texture seams. · Losthills: Cleaned up texture seams, fixed floating objects. · Eden: Replaced pit under the bridge with pool of water using one of the new water props. Added/tweaked foliage, tweaked terrain coloring, moderate amount of texturing updates, added some trees outside of the playable area to make the map look more lush, filled in some open space next to one of the scars. Game Balance: · Lynx feet cooldown reduced to 30s from 35s · Lynx feet max items per stack increased to 2 · Speed boost cooldown reduced to 30s from 35s · Speed boost max items per stack increased to 2 New Maps: · 3 new maps by Dark_Strider Mirakar, Autumn, and Willow Map Editor: · Thanks to Ferratilis and the S2SCIP for significant contributions to the map editor. · Map editor should now work completely out of the box (no special work or extra installation required). · Additional props are now available for use in maps. · Linux-Specific · ALSA is now the default sound device for sound output instead of FMOD's default (OSS). Miscellaneous: · Wing spin should no longer kill with a NAME. · Commander is now notified when players donate gold · Some misc updates to descriptions for various skills. · Fixed an issue which caused the end of game victory/defeat audio messages to repeat at the end of a match. · There is now additional time (17.5 more seconds) allowed to get set up/organized before a match starts (an additional 7.5 seconds to choose commanders, 5 seconds to choose offers, and 5 seconds after squads have been filled before the match starts ). · Various crash and bug fixes. · Players are no-longer rewarded XP for donating gold. This is to prevent players and commanders from continually juggling gold to farm XP. · Players now receive a text notification when they are promoted to/demoted from officer status. · Players receive their spawn portals on the fly when being promoted to officer status (including on the field). If they are on the field when promoted, the portal ability will have a full cooldown to prevent abuse. · Server owners can now set svr_minLevel and svr_maxLevel to allow only players with specific level ranges. svr_useLevelRange must be set to true in order to set custom level ranges. · Fixed issue which was causing damage over time abilities to occasionally stay on the target until death or dispel. Miscellaneous Modding: · New water props with updated texture (Thanks, Brokengame!). · HasListItem interface command (checks for the existance of a listitem by its value). See the new team manager panel in game_commander.xml for an example of its use.


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