EDB (Evan's Debugger)

EDB (Evan's Debugger) is a QT4 based binary mode debugger with the goal of having usability on par with OllyDbg.
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EDB (Evan's Debugger) Ranking & Summary

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  • Rating:
  • License:
  • GPL
  • Price:
  • FREE
  • Publisher Name:
  • Evan Teran
  • Publisher web site:
  • http://www.codef00.com

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EDB (Evan's Debugger) Description

EDB (Evan's Debugger) is a QT4 based binary mode debugger with the goal of having usability on par with OllyDbg. EDB (Evan's Debugger) is a QT4 based binary mode debugger with the goal of having usability on par with OllyDbg.EDB project uses a plugin architecture, so adding new features can be done with ease. The current release is for Linux, but future releases will target more platforms.Installation:$ qmake$ makeOn certain systems your qmake make be named slightly differently, I've noticed that the Fedora Core rpms name it qmake-qt4. This will build the debugger along with all plugins I have written.In order to have EDB take advantage of certain features (such as the Heap analyzer plugin), it will need some symbol maps to work with. The easiest way to create these is to run the make_symbolmap.sh script, here's an example:$ ./make_symbolmap.sh /lib/libc.so.6 > symbols/libc.so.6.mapThe name of the symbol file IS IMPORTANT, a quick and dirty way to get all symbols from existing libraries on your system would be like this:$ for i in $(ls /usr/lib/*.so*); do ./make_symbolmap.sh $i > symbols/`basename $i`.map; done$ for i in $(ls /lib/*.so*); do ./make_symbolmap.sh $i > symbols/`basename $i`.map; doneThis will take a moment, but not that long and you will have symbols based on all binaries on your system. Note that the make_symbolmap script will work on regular binaries as well, not just libraries. So if you are debugging an application, you may want to generate its symbols as well. Eventually, I will build a "Regenerate Symbols" feature into EDB (a plugin perhaps?), but for now, the script will have to do.Also, don't forget to set the symbols directory in the options dialog to the directory which you placed the map files! Requirements: · Qt What's New in This Release: · This version supports x86 and x86-64 architectures. Please give it a try and let me know what I can do to improve it. Documentation is pretty much non-existant, but that's one of the reasons why this is not a 1.0 release :). Remember to read the README file, it has a lot of information, and please check the bugzilla before asking about a missing feature, it may already be in the works. Enjoy!


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