360g Materials Manager

With this program material and image files for HL2 can be provided and worked on
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360g Materials Manager Ranking & Summary

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  • Rating:
  • License:
  • Freeware
  • Publisher Name:
  • Rolf Hanisch
  • Operating Systems:
  • Windows All
  • File Size:
  • 439 KB

360g Materials Manager Tags


360g Materials Manager Description

360g Materials Manager was developed to be a program for handling textures and materials. In principle 360g can be everywhere installed. In the working window all folders, materials and textures are represented as symbols. In the installation directory no material/image files are present. Therefore only link to the parent folder is indicated by the file symbol with the name '..'. The current path of the working directory is indicated in the lower status line. By double click on a file symbol the working directory can be changed. After the installation of the program first a path should be set to the working directory. In the file menu select 'Set Working directory Path ' and choose your directory. Thus the materials (textures) are usable in the game, the path must be set on the directory ' material ' of the Mods (here Counter Strike) or a sub-directory. So that one brings equal from the outset order into the things, one should make sub directories under the directory 'materials' for its own material files. In our example the directory '360g' was already created. In the file menu one can select between the following image formats: - Save as BMP. The texture is converted into a BMP file. An alpha channel of the texture cannot be stored with. - Save as BMP with MIP. The texture is converted into a BMP file. Also all picture gradations with are stored. If the texture has an alpha channel, it is stored likewise in gray tones. - Save as TGA. The texture is converted into a TGA file. An alpha channel of the texture is stored with.


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