Gloss Contour Buttons, Surfaces for .Net

Gloss Contour Button and Surface Suite delivers "to die for" visual appeal, tab and MouseOver capable focus, light footprints, and futuristic "ContourClient" drawing behavior to .N
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Gloss Contour Buttons, Surfaces for .Net Ranking & Summary

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  • Rating:
  • License:
  • Commercial
  • Publisher Name:
  • ADVANCE Information Systems
  • Publisher web site:
  • http://www.advanceis.com
  • Operating Systems:
  • Windows2000,WinXP,Windows2003,Windows Vista Starter,Windows Vista Home Basic,Windows Vista Home Prem
  • File Size:
  • 1.00 MB

Gloss Contour Buttons, Surfaces for .Net Tags


Gloss Contour Buttons, Surfaces for .Net Description

Gloss Contour Button and Surface Suite delivers "to die for" visual appeal, tab and MouseOver capable focus, light footprints, and futuristic "ContourClient" drawing behavior to .Net user interfaces. When we first expanded to .Net from Win32, we were disturbed by the absence of a useful equivalent to the Delphi/C++Builder Speedbutton. TSpeedbutton eliminated the pronounced delineation and convolution of conventional buttons ? making it indispensable to the cleanest, most uncluttered UIs. Gloss Contour Suite (GCS) allows developers to maintain this style of interface design, to readily build indispensable features such as wrapping toolbars and toggle controls, and to benefit from GCS's ground breaking surface conformation and group drawing technologies. GCS goes much farther than its TSpeedbutton predecessor ? producing stunning .Net interfaces with tab and MouseOver capable focus, exceedingly light footprints, and futuristic stand-alone or "ContourClient?" drawing behavior. Automated ContourClient/Server roles produce ultra-fast group drawing by eliminating overlapping, redundant computation of surface drawing data. Drawing speed computation advantages for 20 client buttons approach 20:1 for instance, because client buttons simply draw themselves from data already computed by the server instance, as necessary to draw the server itself. Because client buttons automatically derive their surface drawing data from subsets of pre-computed server instance data, you can readily build exotic features such as wrapping toolbars in which each button will *automatically* draw itself with the contours of the server, wherever and whenever it is positioned on the server surface. You don't write a line of code to benefit from this valuable behavior. Yet you get drawing speed and behavior that no other component can touch.


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