l2ribAn application that will convert LDraw dat files to a RenderMan format. | |
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l2rib Ranking & Summary
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- License:
- MIT License
- Publisher Name:
- Julian Fong
- Operating Systems:
- Windows All
- File Size:
- 175 KB
l2rib Tags
- Converter convert LDraw Lego viewer RenderMan renderer RenderMan RenderMan Binding RenderMan binder LDraw editor edit Ldraw replace LDraw parts LDraw parts replacer LDraw LDraw model pattern add LDraw pattern LDraw model edger LDraw model optimizer optimize LDraw mesh dat to renderman converter dat2rib converter convert dat to rib dat2rib LDraw sticker creator LDraw to Quad2Dat converter LDraw converter LDraw part planarity checker calculate LDraw intersection cut LDraw intersection animate LDraw component LDraw viewer LDraw finder LDraw model search manage LDraw part LDraw header editor
l2rib Description
l2rib is a straight-forward, command-line utility that will help you convert LDraw models to a RenderMan compliant format. In other words, it reads .DAT files, and writes RIB files which can then be rendered by RenderMan renderers. Main features: draws tris (command 3) and quads (command 4) draws lines (both command 2 and command 5 optional lines; requires renderer that supports RiProcedural DSO primitives and RiCurves) supports (actually, requires) color definitions (via 0 !COLOUR command), by default read from ldconfig.ldr generates highly optimized and bounded RIB for efficient occlusion culling (requires the renderer implement DelayedReadArchive RiProcedural correctly); raytracing and shadow map passes contain proper visibility and disabled shaders for fast rendering all subparts are cached for speed of future invocation (requires renderer implements user attributes and options correctly) detects and substitutes prebuilt RIB chunks to support higher level geometry. The provided substitutions replace conic sections with RiCylinders, RiSpheres, and RiTori; round edges with bezier RiCurves; disc cutouts with trimmed RiNuPatches allows specification of camera orientation, light source position/intensity/color/shadow generation type, background color, quality settings automatically writes out RIB for rendering depth map shadows
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